Fallout shelter fully trained people1/31/2024 ![]() ![]() ![]() This way, when I build out, I can build a full three-room power plant and three-room water treatment plant. I like to start by putting a one-room power plant on the left side of the pre-built elevator at floor -1, and one water-treatment plant on the right side. You won't have the CAPS-in-game money-to build these three-room areas off the bat, so here's where the planning comes in: You start the game with two elevators-on floor zero and floor -1, respectively: On floor zero, you have a one-room living area and a completely empty lower floor.Īccounting for an elevator at the very end of the -1 floor, you can build one three-room area, the elevator, a three-room area, two-room area, and another elevator. This is highly recommended, and one of the best ways to get a balanced, bustling population early. ![]() The single dweller will contain the strength of the incident while you move other dwellers there to fully solve the incident.Īlso note in relation to point (2) that dwellers in a warehouse do gain a bit of experience from preventing incidents, but it is usually so rare for a particular warehouse to have an incident that it is negligible.You build rooms in the game in one-room segments, but don't let those tiny rooms fool you - you can build up to two more copies of that room next to it to combine that section of the floor into one giant area. ![]() (Dwellers gain HP each time they level, and the amount of HP depends on the Endurance they had at the moment they levelled.)ĭwellers in a warehouse contain incidents that break out there.įor this reason alone it is worthwhile to have at least one dweller in every warehouse. It gives you more accessible place than the door queue to put your dwellers on "hold". If you are training your dwellers to full endurance before you let them level, this is quite useful. This is useful for doing something about all those 50% happiness dwellers on coffee brake, you can park them in the warehouse instead where they grow happyĭwellers don't gain experience from being in the warehouse. There are no reasons for placing dwellers in the warehouse that are related to actual warehousing, however there are other reasons:ĭwellers with high endurance become happy from being stationed in the warehouse. ![]()
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